
Either side of the track has a barrel roll ramp that leads to a vortex, either of which teleports racers to an exit vortex ahead and onto a small rectangular platform, allowing racers to get ahead more quickly. The end of the tunnel drops down to a wider section that has two paths.
Both paths have three turns, two in one direction and one in the opposite direction. In a similar fashion to some tracks from Wipeout series, such as Sinucit, the two pipe tunnels in Sector 8 are identical in layout, albeit with different nitro power-up placements for each. At the end of this section of track, there are two barrel roll ramps that lead into two pipe tunnels in another structure on both sides.
Once its banking angle changes to 0°, the track enters a bottleneck, with a blue nitro power-up on the right and an orange nitro power-up on the left. The three paths eventually merge into one and the track enters a 225° banked upwards curve to the right. At the end of this path, the track takes another 15° diagonal left turn to merge with the other paths. It is highly recommended not to take that ramp, as more often than not, the player's car can land with an incomplete barrel roll, resulting in a wreck.
The right path goes behind the quarter-pipe, starting off with a 15° diagonal right turn and a 15° diagonal left turn, after which it goes up and back down, with a sharp barrel roll ramp located at the end. The middle path is a tall quarter-pipe structure that is heavily tilted and has nitro bottles. On the left path, racers drive through a series of platform ramp jumps in a slightly similar fashion to Khara Descent from Wipeout Pure. After that, the track splits into three parts: The race starts at a futuristic grandstands-like structure, with the track weaving up and down for a brief period of time. The ramp at the path behind the main quarter-pipe-like structure is relocated closer towards the starting/finish line. At the end of each of these tunnels is a wide ramp either one leads back to the main path. Where the tunnels start in Sector 8 is also where the tunnels end in Sector 8 Reverse. At the end of this spiral curve is a ramp that can take players onto the small floating platform that players land on after taking the first vortex in Sector 8. On the Reverse version, the half-loop is blocked off by a vortex that teleports players onto the downwards spiral curve that goes behind the half-loop. The reverse variant of the regular track. Sector 8 features a largely blue/cyan/orange hexagonal motif combined with square and octagonal motifs. Sector 8 is designed as a futuristic race track set above the Atlantic Ocean, similar to many tracks from the WipEout futuristic racing series.